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(+1)

Heya! This feels like an early alpha of a neat game. I suspect you're aware of most of the following but I'll share them in case you aren't. I'd love to see you improve on:

- It feels like there's invisible walls to the left maybe ? takes you a while to understand that and avoid them.

- You may wish to test the game with a few different aspect ratios so you get a feeling for how well it looks. 16:9 is the common aspect ratio but not the only one - 4:3 and 21:9 would be good candidates afterwards.

- It's unclear why I can't shoot an arrow right after another one. If there was a way to let players know the arrow is recharging that would help.

- I'm not sure I understand why the squares are blocked by items on the ground but if you can shoot them carefully enough you can use that for walls. Was this an intended strategy ? if so, great and I would try to find something visual to explain why that's the case.

Overall this feels like a small slice of a more full experience and I'd love to see what you make of it outside of the jam crunch :) Thanks for particpating!

(1 edit)

For the first point, yes thats intentional. Its a border, for the second point, I might but it is not finnished. For the third point, I have not added the reload animation since to be quite honest, I didnt know how to or had the time to find out during the jam. And the reason they are blocked is, I made the items not be triggers. I didnt notice it until it was too late. And yes, it is a very small slice of the full game. Thanks for the reply. Anyways, thanks Sterling. Its a shame you didnt participate. On discord im D0DGE btw.

Also the border will be changed to make sense for the finnished game. 

I also already have the sprites for the arrow animation drawn by my friend on the second day, I just didn't know how to implement it. I will do it for the final game for sure.